The Exploding Bug
by Lou
On the non art side of game making, creating enemy AI is my favorite thing to work on. It's really fun to bring a character to life but it's also really difficult for me to code. I get lost in that pretty easily. I just finished up the AI for an enemy which I'm calling the Exploder for now. Here is a preview video showing off what he can do. This one has the most basic AI of the enemies I'm planning but it's still pretty fun to play around with. The graphics for him are still work in progress but I'll probably be keeping the basic design.
Bugs!
by Lou
Until I figure out a better name, I'm calling this new game Bugs...because you'll be shooting lots of bugs. I've finished the basic movements for the main character along with some interactions with enemies. Now that they're working, I'll be polishing up the animations and graphics for it. Here's a short video of the player and some bug shooting gameplay.
New Indie Game
by Lou
I've been working on a new indie game for awhile now. It's gone through a bunch of graphical overhauls and redesigns but I think I've finally settled on a style and genre. It's an action shooter with some RPG and platforming elements. It's still in the early stages but I'm making some good progress. Here are the first shots of it.


Ascendant: Death Previsualization
by Lou
Here is a previs for a death sequence that I had done for Ascendant. The idea was that you would go into a button matching mini-game when you were near death and attacked. If you succeeded in the mini-game, you escaped, killed the enemy and gained a little health. This previs shows what happens when you fail:
Ascendant Death Previsualization
Rise of Legends: Giacomo Animations
by Lou
I uploaded a few animations I did for Giacomo from the RTS game Rise of Legends. The clip shows his combat idle, ranged attack and death animation.
Check it out.

06/29/09 07:36:58 pm, 