With Modern Warfare 2 out, I've been working more on my headshots than on my own game. Before the release of MW2 though, I crunched to get as many features as possible into Bugs. Here's a list of the major ones.
1) Cinematics System: This was a big step that was actually a lot easier to implement than I thought. I have the ability to stop user input and run specific animations or I can give commands to characters, like walk to a certain point, and they will automatically use their proper walk animation. Pretty cool stuff!

2) Item Dropping: Now when you kill enemies, there is a chance they will drop an item. It works similar to the Metriod system where it only drops a random item relevant to your inventory. So if you are low on health and also have low ammo for the rifle, it will only drop one of those two items. When I make the upgrade system, I'm planning on having "Luck" be an upgradeable skill which would increase your chances that an enemy will drop an item.
3) Menu System: I've completed all of the background work for the menu systems where you can adjust the level detail, resolution of the game, effects level, controllers, etc. I'm glad to have finally pushed past most of that boring menu stuff. I'm hoping this work will make the inventory menus easier to create.

4) Saving and Loading: The basics are in for saving and loading. It works well but I just need to create a nice frontend for it. I also have to make some decisions about how I want the player to save their games: save points, quick saves, etc.
I'll try to post a new video sometime in the next few days. There's been a lot of changes to the game since the last one.