The Exploding Bug

by Lou Email

On the non art side of game making, creating enemy AI is my favorite thing to work on.  It's really fun to bring a character to life but it's also really difficult for me to code.  I get lost in that pretty easily.  I just finished up the AI for an enemy which I'm calling the Exploder for now.  Here is a preview video showing off what he can do.  This one has the most basic AI of the enemies I'm planning but it's still pretty fun to play around with.  The graphics for him are still work in progress but I'll probably be keeping the basic design.

Exploder

Bugs!

by Lou Email

Until I figure out a better name, I'm calling this new game Bugs...because you'll be shooting lots of bugs.  I've finished the basic movements for the main character along with some interactions with enemies.  Now that they're working, I'll be polishing up the animations and graphics for it.  Here's a short video of the player and some bug shooting gameplay.

Bugs Video

New Indie Game

by Lou Email

I've been working on a new indie game for awhile now.  It's gone through a bunch of graphical overhauls and redesigns but I think I've finally settled on a style and genre.  It's an action shooter with some RPG and platforming elements.  It's still in the early stages but I'm making some good progress.  Here are the first shots of it.

Bug Game

Bug Game 02

Ascendant: Death Previsualization

by Lou Email

Here is a previs for a death sequence that I had done for Ascendant.  The idea was that you would go into a button matching mini-game when you were near death and attacked.  If you succeeded in the mini-game, you escaped, killed the enemy and gained a little health.  This previs shows what happens when you fail:
Ascendant Death Previsualization
Ascendant Death Previs

Rise of Legends: Giacomo Animations

by Lou Email

I uploaded a few animations I did for Giacomo from the RTS game Rise of Legends.  The clip shows his combat idle, ranged attack  and death animation.
Check it out.
Giacomo

 

1 2 >>