KoA: Reckoning – Animation Reel

Here is a small sample of animations I created for Big Huge Games’ “Kingdoms of Amalur: Reckoning”

Reel Breakdown

All animations were hand keyed by me except where noted. Animated using Character Studio and custom rigs in 3D Studio Max.

  • 0:01 Ambient Chicken Animations
  • 0:09 Player Character Abilities
  • 00:22 Player Weapon Attacks
    • End hammer attack (00:35) edited and brought to final quality
    • Great sword attack chain (00:36) edited and brought to final quality
  • 00:42 Player Stealth Kill
  • 00:48 Jutton Walk Cycle
  • 00:52 Balor Cinematics
    • Balor – hand keyed
    • Player – edited mocap
  • 00:59 Alyn-Shir Lip-Sync Test